![]() ![]() We usually knew pretty early on what all our levels would be, and wed have a general idea of the plot. Mike Stout: The stories on the first two games were very loose, yeah. For example, the opening cutscene was one of the last scenes made for the game, and it was put in so late in development that they didn't even have time to record new dialogue for it. Writing by the Seat of Your Pants: The game was written by animation director Oliver Wade and lead rigger John Lally and there was no long term plan for the story or lore-the dev team just made up the characters and story as they went.What Could Have Been: Has its own page.According to the developer's commentary, the level had no memory left for bullets for the gun to fire, so they used a model of the Flamethrower Bots you fight as a quick and easy solution, figuring nobody would notice. Throw It In: If you look carefully at the bullets the giant gun in Aridia is firing, you can tell that its actually firing out robots-the same kind you fight in the level, no less.Talking to Himself: David Kaye voices both Clank and Bob (Al's brother on Pokitaru), and they briefly interact for the one scene Bob appears in. ![]() They just wanted a reason for the player to not go back to Veldin until the end of the game. Shrug of God: Even the dev team doesn't know what causes Ratchet to crash his ship on Novalis.
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